Skip to main content

Ragan-Smith provides a wide variety of Reality Capture Services for clients in numerous markets.

About Us

Ragan-Smith’s Reality Capture Group is dedicated to helping our clients realize their goals through the use of various technologies that allow us to make digital copies of reality. From laser scanners to Unmanned Aerial Vehicles (UAVs), the Reality Capture Group is bringing together data from a wide array of sensors and platforms to provide clients with access to accurate information about assets of all types.

As our world continues to be quantified through the availability and access to connected sensors, Ragan-Smith will continue to provide our clients with the ability to leverage this information for their benefit.

Sam Billingsley, PLS

Mr. Billingsley has worked on surveying and mapping projects professionally since 1992. In 2006 he opened GDM Nashville and moved all of the 3D imaging services of Geophysical Data Management (GDM) to Nashville from their Dallas location. In 2012, GDM Nashville and the 3D imaging division of GDM was acquired by SmartGeoMetrics. As VP of Business Development, Mr. Billingsley works to develop best practice collection methods for various 3D imaging systems as well as unique deliverable products and new collection devices for spatial datasets.

Notable Project Experience

Jeff Williams

Mr. Williams has worked in survey and 3D modelling since 2004. Initially entering the market through the survey field, he first helped develop the Nashville market for Point Cloud Data conversion while at Ragan-Smith Associates – the first Survey/Engineering firm in the State of Tennessee to own a Terrestrial Laser Scanner. In 2008 Mr. Williams opened ScanData LLC to create three dimensional models and complex deliverables for markets including Architecture, Utilities, Petrochemical Plant/Process, Property Tax Evaluation, Transportation Infrastructure, Forensics, Manufacturing, and Heritage sites.

Notable Project Experience

Our Services

Reality Capture Services aid by increasing communication through the use of visuals, reducing unnecessary information reduce costs/increase profitability, and producing multimedia deliverable products.